Personal Project at ACCAD (The Advanced Computing Center for the Arts and Design at OSU)
Darwin M / Erika B / Jacob E / Sapna S
Aperture is an endless, real-time strategy game that is manifest using a space flight simulation platform. As a continuous game the player has the opportunity to perpetually play and develop their strategy and technique. Once a total point threshold is met, the player has the opportunity to progress to the next level.
We started with many sketches of possible concepts and game features, that will eventually be refined to a simpler gameplay.
Aperture is a one or two player video game targeted at provoking competitive and cooperative play between players navigating through a series of space ‘keyholes’. The objective of the game is to maneuver around asteroids and successfully steer the plane to match the keyholes, in order to acquire points and qualify for the next level.
The game development was in-progress at the time of playtesting and had several known bugs, we chose to conduct closed play-testing, as well as internal play-testing with the developers. A closed play-test is an internal testing process not available to the public. We invited people to play-test the game and provide feedback on the game mechanics, game interaction and feedback.
The prototype of the game was exhibited and played at the 2015 OGDE (Ohio Game Developer Expo).