Blender 2.6 Game Engine
These are various experiments I conducted in order to learn Blender Game Engine. Most of the interactions were using Blender’s logic brick.
Platforms: A simple platform game using the most fundamental logic brick motions connecting to keyboard inputs.
Fence: Though the logic brick in Blender is quite simple, it allows procedural generation of random objects. In this case, the fences are randomly generated. If the avatar touches the fence, the game ends.
Buster Sword: Blender logic brick also allows for simple animation, in this case, the swinging of a buster sword to kill Suzzane (Blender’s mascot).
Fighter Plane: This is a quick and playful experiment on retro fighter plane game.