Collaborative Project at ACCAD (The Advanced Computing Center for the Arts and Design at OSU)
Darwin M / David M / Dr. Liz Sanders
In the first phase, participants were asked to express their “present learning experience” individually. This second phase of the collective dream project is a continuation of the first phase, in which participants collaborate using a digital prototype in a networked virtual space to “dream” up their “ideal learning experience”. The participants had a lot of fun and the outcome of the participants’ group work was very creative.
In the fist phase, a very rough prototype app for collective dream space was mocked up. However, this initial prototype was completely scrapped and a new version was built.
The process throughout Phase 1 and 2 were iterative and continuous. Each stage informed the other by various concept development, observational research, user experience feedback, and so on.
The new version of the Collective Dream app prototype was developed and showcased on tablets at the 2015 OGDE (Ohio Game Developer Expo). A special thank you to Prof. Alan Price, without whom this prototype would not have been possible.
We conducted three research sessions with three participants in each session. All the participants were physically in the same location, but may only communicate with each other using the chat function in the app. Two of the participants used 60″ touchscreen monitor, and the other one used a personal computer with a mouse and a keyboard.
The Collective Dream app prototype is proven to be quite enjoyable for the participants. Consistently, participants expressed that the experience of playing with the prototype was “fun”. One particular feature that the participants enjoyed was the interactive elements with other participants during the co-creation process. One participant remarked that “It’s just much more fun, … in real time [to] be communicating with people, instead of an artifact that people could look at, but this is, we’re here right now doing this thing.”
This prototype shows interesting and promising potential of a virtual networked co-design for participants across space to socially play and co-create in real time.